Solid Angle Cinema4D To Arnold 2.3.0.1 for Cinema4D


Solid Angle Cinema4D To Arnold 2.3.0.1 for Cinema4D
Solid Angle Cinema4D To Arnold 2.3.0.1 for Cinema4D | 444 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180430

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180430

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180430

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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Solid Angle Katana 2.5/2.6 to Arnold 2.1.0.1


Solid Angle Katana 2.5/2.6 to Arnold 2.1.0.1
File Size: 221/221 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

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{[MULTI]} Solid Angle Cinema4D To Arnold 2.3.0.1 for Cinema4D


{[MULTI]} Solid Angle Cinema4D To Arnold 2.3.0.1 for Cinema4D

File size: 444 MB (total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
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Solid Angle Maya To Arnold 3.0.0.2 for Maya 2016-2018

Solid Angle Maya To Arnold 3.0.0.2 for Maya 2016-2018
File size: 1.0 GB (total)
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.


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Solid Angle Katana 2.5 2.6 to Arnold 2.1.0.0


Solid Angle Katana 2.5 2.6 to Arnold 2.1.0.0

File size: 227/227 MBArnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Maya To Arnold 3.0.0.1 for Maya 2016-2018


Solid Angle Maya To Arnold 3.0.0.1 for Maya 2016-2018
File Size: 986.3 MB | Solid Angle Maya To Arnold 3.0.0.1 for Maya 2016-2018
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Download Now

Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2018


Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2018
File size: 230 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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Solid Angle Houdini to Arnold 3.0.0 for Houdini


Solid Angle Houdini to Arnold 3.0.0 for Houdini
File size: 153/153 MB

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Solid Angle Cinema4D To Arnold 2.3.0 for Cinema4D


Solid Angle Cinema4D To Arnold 2.3.0 for Cinema4D
File size: 440 MB (total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Download Now