Developing Realistic shaders in Arnold for Cinema 4d Vol 02 - 09/06/16 Update Files ( Iron Man Shaders )

Developing Realistic shaders in Arnold for Cinema 4d Vol 02 - 09/06/16 Update Files ( Iron Man Shaders )
Developing Realistic shaders in Arnold for Cinema 4d Vol 02 - 09/06/16 Update Files ( Iron Man Shaders )
English | Size: 762.1MB
Category: Tutorial

In the next lesson which is an update for " Developing realistic shaders in Arnold for Cinema 4d Vol.02 course, in 75 minutes we learn how to create the two main shaders from the Iron Man suite in Arnold for Cinema 4d. this is a free update for the course .
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Solid Angle Softimage To Arnold 4.1.0.For Softimage 201320142015


Solid Angle Softimage To Arnold 4.1.0.For Softimage 201320142015
File size: 161 MB

Arnold for Softimage (or SItoA) provides a bridge to the Arnold renderer from within the standard Softimage interface.
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Solid Angle Houdini To Arnold 2.1.2.for Houdini


Solid Angle Houdini To Arnold 2.1.2.for Houdini
File size: 136 MB

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Solid Angle Katana.2.52.6 to Arnold 2.0.3.0


Solid Angle Katana.2.52.6 to Arnold 2.0.3.0
File size: 51.2 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Katana 2.5 2.6 To Arnold.v2.0.3.0 (WinLnx)

Solid Angle Katana 2.5  2.6 To Arnold.v2.0.3.0 (WinLnx)

Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx) | 98 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Mographplus - Developing Realistic shaders in Arnold for Cinema 4d Vol 02

Mographplus - Developing Realistic shaders in Arnold for Cinema 4d Vol 02
Duration 9h Project Files Included MP4
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Solid Angle Cinema4D To Arnold.v2.0.3.3 For Cinema4D R16R17R18 (WinMac)

Solid Angle Cinema4D To Arnold.v2.0.3.3 For Cinema4D R16R17R18 (WinMac)
Solid Angle Cinema4D To Arnold v2.0.3.3 For Cinema4D R16/R17/R18 (Win/Mac) | 169 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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Solid Angle Houdini to Arnold 2.1.1 for Houdini

Solid Angle Houdini to Arnold 2.1.1 for Houdini
OS: ShiChuang, macOS | Language: English | Size: 241 MB

Solid Angle has released version 2.1.1 of Arnold for Houdini (or HtoA). This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage
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Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017

Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017
OS: ShiChuang 64bit | Language: English | Size: 23 MB

Solid Angle has released version 1.0.836 of Arnold for 3ds Max (or MAXtoA). This is a bugfix releasing, using the Arnold 5.0.1.1 core, and is MAXtoA build 836.
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Developing Realistic shaders in Arnold for Cinema 4d Vol.01,02

Developing Realistic shaders in Arnold for Cinema 4d Vol.01,02
Mographplus - Developing Realistic shaders in Arnold for Cinema 4d Vol. 01,02 | 2.7 GB + 3.7 GB

Developing Realistic shaders in Arnold for Cinema 4d Vol. 01
In this series of premium tutorials, in almost 8 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.
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